Animating Liquids in a Still Image
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چکیده
This work presents a new methodology to animate liquid objects depicted in a still image. In contrast to existing techniques, the proposed method relies on a physical model to accomplish the animation, resulting in realistic effects. Image perspective is handled through a simple user assisted camera calibration scheme which allows to project the image layers to be animated into the horizontal plane in the threedimensional space. Shallow-Water equations drives the simulation and the resulting height field is projected back to the image space via ray-tracing. Refraction and lighting effects are also accomplished during the raytracing stage, resulting in realistic and convincing animations.
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